Devlog
- September 26, 2023 by meierdesigns#godot, #devupdate, #design, #animated, #characterSince I lost my faith in Unity. I have been learing Godot every day. Following some tutorials and finding out how to set up good lighting in Godot was quite helpful. Great community and tool. At least... Continue reading
- September 05, 2023 by meierdesigns#lighting, #pixel, #weapon, #magic, #unity, #GUII noticed that the monsters just disappear and don't die. I fixed that, since I created a death animation for the new character I called Hanker, based on the German word Henker . Instead of removing t... Continue reading
- September 04, 2023 by meierdesigns#game dev, #art, #retro, #pixel, #Tomb Raider, #game design, #unity, #Union Bytes Painter, #Crocodile 3D, #BlenderI know it's been some time... Actually years. But since the beginning of the week I've been working more on a redesigned version of the game. There have been some major game design decisions I've made... Continue reading
- August 18, 2020 by meierdesigns#gamedev, #doom, #unity, #weapons, #enemies, #hellI finally finished some more updates for August. As there are: A new map: I played around with some environment ideas and wanted to have a map that is able to contain some secrets and is not totally l... Continue reading
- July 23, 2020 by meierdesigns#gameart, #unity, #hdrp, #gamedev, #hexen, #doom, #blender, #animations, #scp, #staffs, #staff, #weapons, #bugfixOkay. I finally got to fix the jumping bug. I just couldn't really get a use of the isGrounded collision detection of my character controller. Since I put it in a fixed update instead of the regular u... Continue reading
- June 03, 2020 by meierdesigns#hexen, #interface, #doom, #carpenter, #horror, #fps, #action, #unity, #gamedev, #meierdesigns, #demons, #GUI, #indiedevHere are some major updates since the last one but I didn't want to release new footage unless everything was fixed to a certain point. I also added some functionality: I had to redo a lot of stuff li... Continue reading
- May 30, 2020 by meierdesigns#hexen, #interface, #doom, #carpenter, #horror, #fps, #action, #unity, #gamedev, #hell, #demons, #meierdesigns, #GUI, #indiedevWell well well. It's me again... Lance! So I've decided to bring the interface a little bit more to a more cartoonish John Carpenter Style, I think the game needs a bit more dynamic and I probally won... Continue reading
- May 27, 2020 by meierdesigns#hexen, #doom, #fps, #action, #unity, #gamedev, #hell, #demons, #scp, #interface, #death, #lighting, #meierdesignsWell well well. It's me again... Lance. Since the last update was just yesterday the development got me hooked again and I couldn't stand just leaving it as it is. Especially since I was missing an in... Continue reading
- May 26, 2020 by meierdesigns#gamedev, #hexen, #doom, #unity, #fps, #game, #shooter, #action, #hell, #spc, #meierdesignsSo I made some updates to the game. I updated the staff I used to have since I want to use my own staff. Now I rigged the staff as well. Textures need to be done next. Also it needs some effects. The... Continue reading
- May 18, 2020 by meierdesigns#gamedev, #hexen, #meierdesigns, #c#, #indiedevFinally we have a finished prop set generator. We need to finetune it, but it's great. All it needs is some mesh collider and prefabs that it distributes within the colliders. It also works with a bas... Continue reading