Staff implemented, new map, doors, AI movement


I finally finished some more updates for August. As there are:


A new map:
I played around with some environment ideas and wanted to have a map that is able to contain some secrets and is not totally linear.
Also I wanted to give it a darker look matching the theme of the game.

Implementation of the new staff:
I rigged and animated the staff and gave it not only an idle animation but also different attack animations. 

Usable and animated props:
To enable some kind of mechanics for the map, I implemented a script, so different doors can be accessed by buttons at the same time.

Waypoint detection of the enemies:
Last time the enemies walked against the wall since they only followed the player no matter what was in their way.

Modular environment parts:
Since this is not the final design of the map, I want to reuse some of the decoration and modular parts.

Functionallity- implemented but not shown yet:
Melee attacks by enemies and the player.


Leave a comment

Log in with itch.io to leave a comment.