Staff implemented, new map, doors, AI movement
I finally finished some more updates for August. As there are:
A new map:
I played around with some environment ideas and wanted to have a map that is able to contain some secrets and is not totally linear.
Also I wanted to give it a darker look matching the theme of the game.
Implementation of the new staff:
I rigged and animated the staff and gave it not only an idle animation but also different attack animations.
Usable and animated props:
To enable some kind of mechanics for the map, I implemented a script, so different doors can be accessed by buttons at the same time.
Waypoint detection of the enemies:
Last time the enemies walked against the wall since they only followed the player no matter what was in their way.
Modular environment parts:
Since this is not the final design of the map, I want to reuse some of the decoration and modular parts.
Functionallity- implemented but not shown yet:
Melee attacks by enemies and the player.
HÄX
A synthwave horror boomer shooter
Status | In development |
Author | meierdesigns |
Genre | Adventure, Action |
Tags | 3D, Dark, Doom, FPS, fps-platformer, Godot, Horror, Medieval, meierdesigns |
Languages | German, English |
More posts
- I can defeat them all!Oct 27, 2023
- First steps in GodotSep 26, 2023
- Quitting Unity cause of Pay-per-installSep 14, 2023
- Let the monsters become death.... or just die!Sep 05, 2023
- It's been some timeSep 04, 2023
- New staff and some fixesJul 23, 2020
- Real World EnvironmentJun 26, 2020
- Interface and added functions have been integratedJun 03, 2020
- New UI and better functionalityMay 30, 2020
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