Interface and added functions have been integrated
Here are some major updates since the last one but I didn't want to release new footage unless everything was fixed to a certain point.
I also added some functionality:
I had to redo a lot of stuff like the movement, playerphysics, weapon functionality and how the interface bars work.
I also added vital stats for the life amount as well as the running energy. As I don't want to keep everything original I want to have the weapons destroyed after a few shots so you are forced to find new ones. You can also drop and pick up the weapons again. The weapons have now icons as well that get called up within the interface.
I also added some props and refurbished some of the models from other projects that haven't found a usage yet. There are pretty much no textures yet exept for the floors but new ones come later.
HÄX
A synthwave horror boomer shooter
Status | In development |
Author | meierdesigns |
Genre | Adventure, Action |
Tags | 3D, Dark, Doom, FPS, fps-platformer, Godot, Horror, Medieval, meierdesigns |
Languages | German, English |
More posts
- I can defeat them all!Oct 27, 2023
- First steps in GodotSep 26, 2023
- Quitting Unity cause of Pay-per-installSep 14, 2023
- Let the monsters become death.... or just die!Sep 05, 2023
- It's been some timeSep 04, 2023
- Staff implemented, new map, doors, AI movementAug 18, 2020
- New staff and some fixesJul 23, 2020
- Real World EnvironmentJun 26, 2020
- New UI and better functionalityMay 30, 2020
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