Some basics are working already
So I made some updates to the game.
I updated the staff I used to have since I want to use my own staff. Now I rigged the staff as well. Textures need to be done next. Also it needs some effects.
The movement works already... well running is coming up next.
We can also pick up and use the weapons.
Even though there is only one weapon in the game yet, you can already switch the weapons.
There are enemies, which are still some stock work used for testing purposes.
Also the pathfinding has basic functionality.
There is damage for the player and the enemies. Also ending up with a deathscreen for the player.
Well that's it so far. Hope you like it. Will give you updates soon.
We still need some GUI. Any ideas? Also what kind of monsters do you want to have in the game? Any ideas for the items?
I would love to put your ideas into the game. Everything you missed back when the game came out... I want to give it to you. It would be lovely to achieve the perfect game that way. Also if you want to know how I build up everything just let me know. I'm still a beginner in coding and started only a few weeks ago. As I came from the art department I am better with 3d modeling. Still this is so much fun to learn C# that way.
I think I will also add some SCP figures from this creepypasta stories online. I think it is a great practice to learn new ways how to code. :) And the monsters would make great enemies or bosses or maybe some reoccuring sitefigures.
Thanks for looking into my blog. I really appreaciate it.
You guys have a great day. :)
HÄX
A synthwave horror boomer shooter
Status | In development |
Author | meierdesigns |
Genre | Adventure, Action |
Tags | 3D, Dark, Doom, FPS, fps-platformer, Godot, Horror, Medieval, meierdesigns |
Languages | German, English |
More posts
- I can defeat them all!Oct 27, 2023
- First steps in GodotSep 26, 2023
- Quitting Unity cause of Pay-per-installSep 14, 2023
- Let the monsters become death.... or just die!Sep 05, 2023
- It's been some timeSep 04, 2023
- Staff implemented, new map, doors, AI movementAug 18, 2020
- New staff and some fixesJul 23, 2020
- Real World EnvironmentJun 26, 2020
- Interface and added functions have been integratedJun 03, 2020
- New UI and better functionalityMay 30, 2020
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