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GLXEE

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Devlog

  • Devlog #2 — Breaking the ship into smaller ships
    September 25, 2026 by meierdesigns
    GLXEE started as a small browser shooter. Then the small browser shooter grew factions, galaxies, a Home Station, hangar editing, procedural worlds, combat events, audio, asset tools, and enough custo... Continue reading
  • Devlog #1 - Why every enemy silhouette is a faction fingerprint
    September 22, 2026 by meierdesigns#ships, #gamedesign, #retro, #devlog
    Why every enemy silhouette is a faction fingerprint Most vertical shooters teach you to read color and HP bars. GLXEE wants you to read shape. Five factions don’t just get lore tags — they get dif... Continue reading
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